Thomas Jiang

About Me

Projects

Writings

Notes

Projects

Fourword

22 February 2022

Novelty

30 January 2022

Novelty is a word game where the player picks letters and then, using the tiles they picked, tries to spell the highest scoring word.

Novelty [In progress]

22 June 2019

Play as a wordsmith trying to write the next best seller by choosing your letters carefully, flexing your impressive vocabularies, and accounting for the public psyche in Novelty.

No Thanks! (Card Game)

23 March 2017

An online multiplayer version of No Thanks!, the award winning card/board game invented by Thorsten Gimmler and published by Amigo Spiele. Written in javascript. Powered by Node.js, Socket.io, and Phaser.io. Hosted on Heroku.

Hearthstone Mission: Advisor Melandrus

23 March 2017

A single player Mission I created for Hearthstone based on the Advisor Melandrus encounter from World of Warcraft.

Quantum Confined Stark Effect Simulation

28 October 2016

The final project I did for PS10: Quantum and Statistical Foundations of Chemistry where I attempt to simulate quantum wells in semiconductors and compare the results to experimental results.

Expert Systems Strategies and Datalog

10 December 2015

The final project report Kevin and I wrote for CS252r, a class on static and dynamic program analysis. The project attempts to determine the optimal series of questions to ask a user.

2014 Fall Animation Short

20 April 2014

A short animation I drew for the final project of my freshman seminar, Getting Your Hands on Time, with professor Ruth Lingford. The subject of the animation was fear.